Stephan Tanguay’s recent talk – Virtual Intent: User Experience Design in VR / AR from the AmuseUX conference is available for viewing. Discover how to use the cutting edge 3D design and abstraction to project user intention inside the landscape of Virtual Reality and Augmented Reality. Learn how to design compelling UX that is intuitive, what concepts translate across each platform, as well as a few things to avoid along the way. These elements can help you create transform immersive virtual reality and augmented reality experiences into something your users will never forget.
In an effort to explore new ways to make extremely high quality content for Unity3D ( 3D game engine ) I have been doing a lot of research using various forms of perlin noise, erosion simulations and dynamic vegetation placement to create visually stunning landscapes! Click the link below to see several samples that I have been working on.
Stunning Unity3D Landscape Research
This quick demo ( Unity3D / Virtual Reality / Oculus Rift Dk2 ) was built to showcase advanced shaders, lighting and post processing used in creating really great looking vehicles. Its always good to research various approaches to achieving the maximum visual quality. In this example ( using the Audi TT ) the shading used in the car paint was really critical to achieving AAA results.
Virtual Reality AudiTT Render Test