Archive for June, 2016
Stephan Tanguay was lucky enough to work as a technical artist on Blasters of the Universe. Blasters of the Universe is the first of its kind, bringing the “shmup” genre into VR. Intense gameplay is heavily reliant on physical movement, requiring the player to duck, dodge, twist, turn, and maneuver their way through waves of enemies and hundreds of bullets in a neon-tech inspired virtual reality experience.
Blasters of the Universe VR on Steam
Super Polygon Founder & CEO Stephan Tanguay had the pleasure of creating massive martian landscapes ( 4 KM squared ) for a virtual reality based multiplayer experience showcased at the 2016 Consumer Electronics Show!