Archive for April, 2018

27.04.2018 0


Stephan Tanguay’s recent talk – Virtual Intent: User Experience Design in VR / AR from the AmuseUX conference is available for viewing. Discover how to use the cutting edge 3D design and abstraction to project user intention inside the landscape of Virtual Reality and Augmented Reality. Learn how to design compelling UX that is intuitive, what concepts translate across each platform, as well as a few things to avoid along the way. These elements can help you create transform immersive virtual reality and augmented reality experiences into something your users will never forget.

Watch Talk – Virtual Intent

National Film Board – Book of Distance VR

26.04.2018 0

Book of Distance VR
Stephan Tanguay had the pleasure of working with the National Film Board and Randall Okita as the solution designer and lead Virtual Reality artist / designer on The Book of Distance VR. This is an on going project that has recently passed the second phase of development ( prototype ) where I helped build a team, created technical and art pipeline, managed / built tools for several developers / artists. Stephan also was responsible for lighting, technical art, landscape designs, game engine related visual effects as well as leading the user experience and interaction design.

Book of Distance VR

OSRAM CES VR Experience

26.04.2018 0


Immerse yourself in virtual reality to experience light in a whole new way! It was a pleasure working on this virtual reality based digital experience for OSRAM at this years CES on behalf of Globacore. Take part in a virtual reality (VR) adventure, click the video link, and experience a 3D installation that shows the future of light!

More Videos of OSRAM CES VR

CAMPFIRE VR

26.04.2018 0


Stephan Tanguay was honored to work as a lead virtual reality game developer on CampfireVR for Jam3. Campfire VR is fun silly casual game with intuitive motion based game play and a foul mouthed sense of humor.